![]() ![]() When she is joined on the chorus by Don Henley (of the Eagles) the impact of the song’s touching and mystifying lyric is completely blunted by the beauty of the harmonizing. Here, strings and Andrew Gold’s impersonal piano accompaniment take the song all the way out of the danger zone, and Ronstadt’s carefully articulated, stodgy vocal belies her misunderstanding. In the original version, stinging, venomous guitar lines plus ethereal guitar solos accentuated Zevon’s weary vocal. While it is certainly not in a league with her masterpiece, Heart like a Wheel (and I’m beginning to believe its perfection occurs but once in an artist’s career), Hasten down the Wind is nonetheless representative of Ronstadt redivivus, of Ronstadt, the sensitive, introspective stirring we have admired all these years.Īside from the inclusion of two innocuous songs - “Lo Siento Mi Vida” and Karla Bonoff’s “If He’s Ever Near” - the album’s problems are fairly well exemplified by the totally wrongheaded interpretation of the Warren Zevon-penned title song, which delineates the chilling tale of a lover’s indecisiveness. “This is Linda Ronstadt’s tenth album (including the three made with her first group, the Stone Poneys). Mastered by Rob LoVerde at Mobile Fidelity Sound Labġ977 Grammy Award for Best Pop Female Vocal Performance Mixed by Val Garay at The Sound Factory, Hollywood Recorded March 1976 at The Sound Factory, Hollywood by Val Garay Peter Asher – handclaps (A2), shaker (A2, B2), tambourine, (A2-3), wood block (A4), cowbell (B2), backing vocals B2)ĭavid Campbell – string arrangements and conductor (A1-2, A6, B3, B6)Ĭharles Veal – concertmaster (A1, B3, B6), violin (A2), viola (A6) Kenny Edwards – bass guitar (A1–4, A6, B2-6), backing vocals (A1-2, A4, B1), mandolin (A2), string arrangements (A2), acoustic guitar (A5), harmony vocals (A5) Waddy Wachtel – electric guitar (A3-4, A6), acoustic guitar (A5), "reggae" lead guitar (B2) Sherlie Matthews – backing vocals (B3), choir vocals (B5)Īndrew Gold – acoustic piano (A1, A6, B3, B5-6), organ (A1, A3), ARP String Ensemble (A1, A3), acoustic guitar (A1, A3, B4), finger cymbal (A1, A3), backing vocals (A1, A2, A4, B1, B2), electric piano (A2, B2), sleigh bells (A2), handclaps (A2), electric guitar (A4, B3), bass guitar (A5), harmony vocals (A5), tambourine (A6), lead guitar (B2), rhythm guitar (B2), cowbell (B2), clavinet (B6)ĭan Dugmore – electric guitar (A1-2, B5-6), steel guitar (A5, B2-4) Pat Henderson – backing vocals (B3), choir vocals (B5)īecky Louis – backing vocals (B3), choir vocals (B5) Linda Ronstadt – lead vocals, backing vocals (A1-3, B2, B6), handclaps (A4)
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Precipitation is not significantly associated with the incidence in the baseline estimation, and thus, we are not able to confirm any containment potential emerging from rainfall. Although relative humidity is not significant in the baseline, we find statistically significant negative effects when using the notification rate and (log) cases as dependent variables. We find similar effects-in terms of size and significance-for wind speed where an increase from the first to the third quartile of its distribution lowers (log) new cases by 0.012. In addition, these results are robust across alternative epidemiological indicators used as dependent variables, which supports the validity of our findings (Table 1 columns II–III). The specification captures the bulk of variation in observed new cases (R 2 about 0.76)-suggesting that omitted variable bias is unlikely to be an important empirical issue. This effect is sizable: an increase in the average temperature between February and March in our sample (about 5.5 ☌) would lead to a decline of about 3.3% (5.5 × 0.6%) in the number of new cases per day. This baseline estimate implies that an increase in temperature by 1 ☌ decreases (log) new cases by 0.006-that is, it reduces cases by 0.6%. The effect is sizeable and highly significant. Table 1 shows that temperature has a significantly negative effect on different case indicators. Our main estimation considers the effect of weather conditions measured at 12:00 local time 7 days prior to the case. ![]() Temperature and wind speed have large containment effects This is essential since, as we show, weather affects contagion differently throughout the day depending on human activity (i.e. In addition, we extend the literature by exploring alternative time lags between weather and virus cases-to take the delay between infection and reporting into account-and the effect of temperature at different hours of the day. Such an exceptional regional granularity allows us to control for unobserved heterogeneity across counties-such as cultural factors-and regional-time-varying factors affecting the evolution of the pandemic-such as the imposition of lockdown measures, mask requirements and other factors affecting social distancing. To quantify the effect of these weather variables, we use state-of-the-art econometric techniques that enable us to exploit comprehensive cross-county and within-county variation and achieve very high statistical precision in the empirical estimates. As climatic indicators, we use hourly weather variables 24 capturing: (1) temperature (2) relative humidity (3) wind speed and (4) total precipitation in each county at a given date. Using over 1.2 million observations and coverage of all seasons of the year, we examine the effect of weather on three alternative indicators 22, 23 which aim to capture the pandemic situation within a county on a given date: (1) (log) new cases (2) number of new cases within the last 14 days per 100,000 habitants (notification rate) (3) (log) cases. To investigate the weather-pandemic nexus, we collect a unique dataset covering 3376 counties in 114 states/regions from nine countries (Austria, Denmark, Finland, Ireland, Italy, Norway, Portugal, Sweden, and the United States) between 1st of January 2020 and 31st of December 2020, at a daily frequency. Thus, while the epidemiological channel implies lower cases during higher temperatures, the direction of the effect of weather through the social channel is not clear a priori, which may explain the conflicting results of previous empirical studies. ![]() From a behavioral perspective, weather alters mobility levels, social distancing, and location of social gatherings, which in turn affects the spread of the virus across individuals 19, 20, 21. Since higher temperatures harm the lipid layer of the virus 10, 16, 17, the viability of the SARS Coronavirus is substantially impaired at higher temperature levels 18. From an epidemiological standpoint, the survival and spread of a virus depends on the temperature of its environment. Weather can influence virus contagion in two distinct ways. Although a range of studies has provided empirical evidence for the negative relationship between temperature and contagion 4, 5, 6, 7, 8, 9, 10, several scholars come to contrasting conclusions by showing that the containment potential of weather differs substantially with respect to effect sizes, significance levels, weather indicators, regions, and time periods 11, 12, 13, 14, 15. Like other epidemic diseases, the trajectories in many countries show strong seasonal patterns with fewer cases during summer and more during winter. The effect of weather on the spread of the coronavirus is one of the most investigated research questions since the onset of the pandemic 1, 2, 3. This will pop-up a little dialog asking you to name the property that it’s about to create for you. Once you have ViewController.xib on the left hand side and ViewController.h showing on the right hand side, all you have to do is hold down “control” on your keyboard, click your UILabel on the left hand side and drag it over to the right hand side, and drop it on an empty line under ViewController : UIViewController”.Īs you’re dragging, you should see a blue line follow your mouse like this screenshot: If you’re not, you can change it like in the screenshot below. On the right hand side, you should be looking at ViewController.h. On the left hand side, you’ll have the Interface Builder view of ViewController.xib. Check the screenshot below.Ĭlicking that screen will give you a split window view. Next, you need to click an icon called the “Assistant Editor” located in the upper right corner of XCode. This way, our ViewController will have references to these UIElements and it can do things with them!įirst, click the ViewController.xib file in your navigator so that you see the Interface Builder view. Interface Builder has an easy drag-and-drop way for us to create the properties in our ViewController and also assign the UIElements we create in Interface Builder to these properties of the ViewController. However, before we can do that, the ViewController needs to have references to the UILabel and the UIButton that we added to the view otherwise, how does it know about them? ViewController is the class that manages the view so naturally, it’s going to be the place we add the code to handle the button click. You can also take this opportunity to widen your UIButton and UILabel elements a little bit by adjusting it in Interface Builder.Įxposing UIElements to the ViewController Since we’re going to make the button change the text of the label, let’s add the text “Switch Text” to our button. Let’s put some text on this button through the property inspector on the right hand side. You should end up with a view with a label, textfield and button. Next, repeat the same steps but this time, search for “UIButton” and drag and drop that element onto your view. Next, repeat the same steps but this time, search for “UITextField” and drag and drop that element onto your view. Search for “UILabel” in the Library pane in the lower right hand corner and drag the UILabel onto your view. ![]() We’re going to add a UILabel to the view just like in our Hello World demo. The editor area is going to change to Interface Builder. If you’re using XCode 4, your storyboard file may be named differently. ![]() Let’s start with adding a UILabel, UITextField and UIbutton to our view!įirst let’s go into Interface Builder to edit Main.storyboard. If you forgot how to do this, please refer to the tutorial on creating your first XCode project. We’re going to start a brand new single-view project. I highly recommend that you follow along on your own computer to get the most out of these lessons. In this tutorial, we’re going to explore some additional UIElements and how to handle user interaction! In order to benefit the most from these lessons, you should open XCode and try to follow along. This means lots of hands on work and practice! ![]() We’re taking a practical approach to learning iOS programming. Updated Oct 3 2013: This tutorial is compatible with XCode 5 AND XCode 4! Why? The costs add up with the AA models. Since 2015 a lot of folks (and we mean a-lot) have told us they love the uvBeast, BUT please make a rechargeable one, they said. The Most Powerful And Best Regarded UV Flashlight V3 now uses SMD tech to pump higher intensity UV delivered at 3.6 Amps (3x1.2A LEDs) – just when you thought that our UV couldn’t get any more intense! Other models use the older DIP type LEDs (Dual Inline Package) encased in a bulb. You’ll mostly be on your hands-n-knees, in the dark! You’ll need total darkness, be within 2 feet, and literally on top of, your area of interest. Cant wait to try this light with the extension and extra battery - to see how much longer search time will we get.”įor most of us, they’re just too damn dim! They’re impractical. I do like the removal batteries versus internal charging, so that I can continue using with other batteries. We will be ordering a 2nd set of batteries to use while first set is charging in the included charger. It doesn't get dim though, it just goes out. Battery life lasts a few hours with continuous use. ![]() ![]() Has a little weight to it, but well worth it for light produced. Scanning a rooms carpets and walls is a quick swipe, nothing hides from this light. There is no missing the creepy crawlers! I also use UV for house cleaning but the uvBeast is too strong for close up viewing on kitchen cabinets (especially on white). We have 4 other brands of UV flashlights and this Beast puts them all to shame! Super bright light shines farther than any others, even when combined. “Gf This uvBeast is the BEST! Main purpose for using UV lights is for finding scorpions (and any rocks that are LW florescent). ![]() I wish the game had more decorating options. I really like this game, but it moves so slow, and you don't have much to look forward to after level 30. ![]() Tycoon is back! Fun Hospital is one of the greatest hospital games ever on mobile! Build and operate your own theme hospital now with friends and family! “Unite my hospital and yours and cure patients together!” We will be playing this hospital games with players all over the world. Join a union and fight with friends in the weekly Medical Tournament. Save all the lives from emergency cases with best doctors and nurses. Operate hospital in a crowd city and experience my own dream hospital story! “My hospital can’t hold too many patients!” How about expanding it to save more lives? Operate this crazy hospital well to save more lives! ĝesign my own dream hospital from the ground up in this addictive doctor games! “My Sisters and me love to play this Fun Hospital games so much! It is a wonderful doctor games for free.” “Great time killer! Classic theme & tycoon games style. Take me back to the old theme hospital games! Hilarious characters, funny stories and clever game design which brings me tons of fun. “I have been waiting for tycoon games like this on mobile devices for ages. If you’re a fan of online tycoon games then you’ll LOVE this crazy hospital game! This wonderful theme hospital game has it all – love story from different patients, stimulating storyline for the challenges, various role playing missions, exciting medical tournament and much more! Help your union mates and complete union tasks to increase your union ranking in the weekly Medical Tournament! The Top Hospital Unions will make great money and trophies every week! You will be able to save patients from the pain of fever, OCD, pregnancy, fart, zombie curse, blood phobia, muscle injury, cat slave, mermaid, game addict …Ĭreate or join a union. Upgrade your technology to unlock more diseases. ▶ CHALLENGE HUNDREDS OF DISEASES AND SAVE MILLIONS OF LIVES Enjoy your idle time watching waves of cute little patients walking, sitting and receiving medical treatment in your hospital! Each of them has unique appearances before and after treatment. Your doctors and nurses, buildings and decorations will have impact on the status of your patients as well.Īmong all the hospital games, Fun Hospital is a crazy hospital game. To be a great hospital tycoon, as the manager you need to make right choices on your hospital design and strategy. It is not a simple hospital games or doctor games only. It is fun to operate a doctor game and surgeon simulator like this. Hire doctors, nurses and cleaners according to their capabilities, place the right doctors and nurses in work positions to save more lives! Train, equip and upgrade them to improve their performance. To operate your dream hospital well, you need to decide which, where and when to build them to improve the performance and efficiency. There are plenty of rooms, decorations and facilities. You are invited to build a fantastic dream hospital! Build a theme hospital with your smart strategy NOW! And expand it to the most famous and supreme hospital in the world! I can again think of some solutions like a SpellContainer class for each Spell which is essentially a Singleton or Scriptable Object which contains the prefab and other spell attributes as a field, and would contain the Cast method there instead. so I could have these things configurable on a per-spell basis, but this doesn't really work well either as I have to Instantiate the spell first before I can access all these attributes that I've configured on the FireBall or IceBall prefab, and then I would have to delay enabling things like the spell "MoveForward" script, its mesh-renderer etc. It would handle things like what player animation is played, the spawn position of the spell etc., how long it takes to spawn after casting, its cooldown, speed etc. The spell script would contain a "Cast()" method which seemed natural. With my Spell class I'm facing a similar issue in that I wanted a FireBall and IceBall prefab with a Spell script/class attached to it. Could then separate the OnTrigger method into a new script called "Collectable" which is what handles destroying the prefab and adding the ScriptableObject to the inventory.īut I feel like I'm missing something here and these solutions feel hacky. Create a ScriptableObject container class which contains an ItemPrefab field, a SpellSpeedModifier attribute and other things. Create a new "CollectedItem" class/object that is created from the item on pickup and passed to the Inventory before the Item script is destroyed. Disable the mesh-render/box-collider of the Prefab instead of destroying it In this particular instance I can think of quite a few solutions Of course the issue here is once I destroy the prefab, the Item script gets destroyed along with it. It has a OnTrigger event that adds this item to the players inventory and destroys the prefab. I've instinctively attached to it an "Item" script to it which has an "ApplyEffects(Spell spell)" method on it and modifies the speed of the spell when its cast. So I have a SpellSpeedUp prefab - it makes spells move faster when the Player picks it up. I've been making a simple game where you can pick up items and new spells. I've also just found out about ScriptableObjects so trying to wrap my head around their use-case. Trying to wrap my head around something that feels like it should be pretty straight forward and obvious, especially as someone who is experienced in OO, but would appreciate have more experienced Unity devs view on this. Hey everyone! I'm an experienced programmer, but new to game/unity dev. Reddit Logo created by /u/big-ish from /r/redditlogos! Long series.ĬSS created by Sean O'Dowd, Maintained and updated by Louis Hong /u/loolo78 Favors theory over implementation but leaves source in video description. Normally part of a series.Īlmost entirely shader tutorials. Lots of graphics/shader programming tutorials in addition to "normal" C# tutorials. Using Version Control with Unit圓d (Mercurial) Related SubredditsĬoncise tutorials. Unity Game Engine Syllabus (Getting Started Guide)ĥ0 Tips and Best Practices for Unity (2016 Edition) Lots of professionals hang out there.įreeNode IRC Chatroom Helpful Unit圓D Links Use the chat room if you're new to Unity or have a quick question. Please refer to our Wiki before posting! And be sure to flair your post appropriately. Remember to check out /r/unity2D for any 2D specific questions and conversation! A User Showcase of the Unity Game Engine. My usual approach with editor scripts is to create a SerializedProperty for each variable that I want to expose and use serializedObject.FindProperty("_myVariableName") after setting the serializedObject.targetObject as the name of my script.Īs I want to change the pixelsPerUnitMultiplier on the image component of the gameObject in my scene by simply pressing a custom button in its inspector I first created a function in the UIButton class that would handle the functionality.News, Help, Resources, and Conversation. (I have attached a picture to demonstrate what I want to achieve) ![]() ![]() This is necessary as I want to reuse the same button prefab but have it look consistent in its pixelarted look among many sizes. I have hit a pretty major roadblock while trying to create a button that dynamically sets the pixel per unit multiplier on the image component of the visuals of my button. I have been getting into editor scripting while creating my own custom versions of generic UI elements to avoid dropping yet another project due to frustration regarding UI stuff. ![]() Registry Cleaner: This helps you to remove hidden junk from the Windows registry and fix problems.Bloatware Removal: This helps you to removes third-party software which takes up excessive disk space and memory.Browser Cleaner: This helps you to remove the leftover cache files and traces from your browsers.Disk Cleaner: This helps you to clean up your hard disk and frees up drive space if you’re running out of space.Shortcut Cleaner: This helps you to remove obsolete and useless shortcuts from your desktop and applications.What does Avast Cleanup Premium actually on your computer? Let’s see what features it includes: The software boasts that you can use it to speed up computer, clean up junk files, fix small issues on PC and maintain your system to keep it running smoothly. About Avast Cleanup PremiumĪvast Cleanup Premium is a PC optimization and cleanup tool which can speed up your PC and free up disk space by scanning and removing junk files on your computer. If you have the same question in mind, please keep on reading. Is Avast Cleanup Premium worth its cost? Is the Avast Cleanup Premium overpriced? Many users want to know if the product is worth buying. However, Avast Cleanup Premium is a paid product, which requires a paid license to use. Among them, the most popular tool is Avast Cleanup Premium. Besides the antivirus program, the software provider Avast also develops other tools such as Avast Secureline, Avast CloudCare, Avast Cleanup Premium and Avast AntiTrack Premium. Most people know Avast Antivirus, as it is one of the most reliable antivirus programs on the market. This post from MiniTool will show you whether the Avast Cleanup Premium is worth its price or not, and you can find perfect Avast Cleanup Premium alternatives in this post. Is Avast Cleanup Premium worth its cost? Many people are doubt about it. ![]() At minimum include the check number, payee name, and payment or deposit amount. Now, record each transaction on a separate line. To start your checkbook, write the balance at the top righthand of the page. Where do you get a checkbook register? Checkbook registers are usually free when you order new checks or are available at your local bank. The greatest benefit of a properly maintained check register is being able to see an accurate balance for the account. Today, it should reflect all the transactions that are posted to a bank account including automatic withdrawals, fees, interest deposits, etc. What is a checkbook register? Traditionally, a checkbook register is a handwritten record of the checks and deposits for a single bank account. However, properly maintaining a checkbook register is a lost art. This webinar will review best management practices for keeping your check register up to date.įor most farmers and ranchers, a checkbook register remains the main ledger of accounts for their operation. Simple steps can improve the usefulness of this everyday tool. Then, in the family, they use this table to check their purchase and the income within a year, so at the end of the year, they are able to have some strategy on how to use the money wisely.Although many of us carry a checkbook register, we probably are not maintaining it properly. ![]() Students will also use this check register table to learn accountancy. These people use the templates because they found some easy ways to prevent some malice and clarity of the purchase in a month or year. Mostly, the people who will use the checkbook register are business people. ![]() It would be easier to make the templates on a large screen than a small screen like a phone because you need to write a lot of details about the balance of the debit and credit. Some high schoolers may make these templates at school for an accountancy class. But, if it's for your small business, you might as well design the templates at home or anywhere you are working. Most people make the templates at work because they need them to see the debit and credit of the register. You can make the table for the checkbook register on a word processor application and spreadsheet application on your computer. All must have a clear date and correct amount. Lastly, include the total of the current balance and registered balance. The debit is for the amount of the withdrawal and the credit is for the number of deposits. Next, you have to put the debit and credit. Also, you are required to write a description of the purchase and whatnot, along with the category. Then, you should put the date of the transaction. The first thing you must include in the checkbook register is the tables, along with contents in the rows and columns. What Should We Put in Checkbook Register? There are a lot of colorful editable templates that you can get for free. If you're too busy with the other tasks, you can get the template of the check register from the internet. But you will need to write the numbers manually with a calculator and pen. You can buy it online or go to the store. In fact, there is the book for this check register available in bookstores. You can either edit the template or totally make yourself on the same application. Actually, you can get the template of a checkbook register on the spreadsheet application. ![]() This entry was posted in Drawing on Decemby markmcleod50. ![]()
![]() 【WHAT YOU GET & GUARANTEE】VOYEE 3 * rechargerable xbox battery pack, 1* xbox controller battery charger station, 1* user manual, our worry-free 12-month warranty, and friendly customer service.The ratio of the green light indicates the battery energy, and the flashing LED indicates that it is charging. 【CLEAR LED CHARGING INDICATORS】More powerful than other xbox battery pack charger set, it clearly shows the charging status and power.【FAST CHARGING & LONG LASTING】Fully charge dual xbox one controller battery pack at the same time under 2.5-3 hours, every xbox controller battery pack provides 25-30 hrs playing time, 3 batteries up to last for 75-90 hours.【SAFE CHARGING & DURABLE】Exclusively designed protective shell prevents falling objects from colliding with the battery, over-charged/over-current/over-heated/short-circuit protection extend the life, makes xbox rechargeable battery pack to be recharged up to 3000 times and ensure safety for over-night charging.【EXCELLENT COMPATIBILITY & HIGH CAPACITY】3x2600 mAh high-capacity rechargerable xbox one controller battery pack is perfectly compatible with Xbox One/S/X/Elite/Series X|S, which provides amazing power.【Package Included】2 x 2600mAh Rechargeable Battery Packs, 1 x Battery Charging Station.There are 3 port in charger, you could charge your batteries with Micro USB / Type-C / USB.Flash red light that is to say your battery pole inversely connect. Red light means charging, green light means fully charged. 【Rapid Charger】Just take around 5 hours fully charged.Fire-resistant material and strict production procedures help you enjoy game with safety. 【More Safety】Charger Built in intelligent chip, Over-Charging/Over-Heated/Over-Current/Over-Voltage/Short-Circuit/Over-Discharger Protection.Battery Charger is compatible with all USB charger(For better experience we recommend adapter output 5V 2A) 【For Xbox One/Xbox Series X|S】The rechargeable battery packs is compatible with Xbox One /Xbox Series X|S/Xbox One S / Xbox One X / Xbox One Elite Wireless Controller.Battery packs could be recharged about 2000 times. 【2600mAh High Capacity】The playing time more than twice the others.The controller won’t set you back much, either, costing less than all other options on our list, and it’s much smaller than a traditional full-sized fight stick. The curved design of the back is more ergonomic than the controllers of yesteryear, but it should feel perfect for anyone who played Mortal Kombat on Genesis. The configuration of the Fighting Commander is a little different than other controllers, with the RB, RT, LB, and LT buttons all located on the right side, and two extra buttons included on the left side. The Octa also is wired, which is necessary for serious fighting-game events. It's a controller that bears a remarkable resemblance to a certain Sega controller from back in the early 1990s, with D-Pad, joystick, and shoulder setups made for gaming. To solve that, Hori made the Fighting Commander line, with the most recent Octa model perfect for both Xbox One and Series X. The standard Xbox One controller is great for many games, but it struggles with 2D fighting games - the default layout of the buttons and the directional pad aren’t ideal for the quick movements needed in the genre. Plus, the newer controllers are available regularly at retailers. It's entirely compatible with the Xbox One, and if you are looking for an upgrade, it's an excellent alternative (although you will need a USB-C connection for connecting it directly to a console). Important note: While this model is the standard controller for the Xbox One, Microsoft has released an updated Core version for the Xbox Series X with a more durable design, USB-C connection, and new share button. You can also use a charging station to give your controller more juice in between gaming sessions. Or the plug and play kit adds a rechargeable battery to the Xbox controller, allowing you to charge while you game. It can also be made into a wired controller by attaching a Micro USB cable, giving you less latency, perfect for sports or fighting games. Two AA batteries can easily last for weeks, compared to the PlayStation 4’s DualShock 4, which must be charged regularly. ![]() It’s certainly simple, but the standard Xbox One Wireless Controller is a workhorse. The bumpers/ shoulder buttons on the top have been improved since the first version of the controller was released, making them easier to press, and the triggers are wide enough for hands of any size to pull them. The basic layout of the controller is relatively similar to the Xbox 360 controller, with offset analog sticks that work perfectly for shooters, sports games, and everything in between. This Xbox controller isn't fancy, but it doesn't need to be. The standard controller that comes with every Xbox One console also happens to be one of the best you can get for the system. |
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